# Golden Classic Video Game Website > --- ## Pages - [Tempest](https://wesphoto.com/home-page/tempest/): Tempest Tempest is a 1981 arcade video game by Atari, Inc. , designed and programmed by Dave Theurer. It takes... - [404 Error, content does not exist anymore](https://wesphoto.com/404-error-page/): metaseo_404_page - [Contact Us](https://wesphoto.com/contact-us/): - [Terms and Conditions](https://wesphoto.com/terms-and-conditions/): - [Refund and Returns Policy](https://wesphoto.com/refund_returns/):   Overview Our refund and returns policy lasts 30 days. If 30 days have passed since your purchase, we can’t... - [Interviews](https://wesphoto.com/interviews/): - [Shop](https://wesphoto.com/shop/): TShirtTempest Level 96, green $34. 99 includes tax Add to cart MugsTempest, Green Level 96 $19. 99 includes tax Add... - [Resources](https://wesphoto.com/resources/): Get Started with Elementor TodayJoin millions of professionals who use Elementor to build WordPress websites faster and better than ever... - [Log In](https://wesphoto.com/topics/log-in/): You are already logged in - [New Topic](https://wesphoto.com/topics/new-topic/): - [Topics](https://wesphoto.com/topics/): - [GCMW115](https://wesphoto.com/gcmw115/): - [Shop](https://wesphoto.com/shop-2/): Links - [About Us](https://wesphoto.com/about-us/): About the Store Golden Classic Video Game is dedicated to celebrating the golden age of arcade video games, a period... - [Homepage](https://wesphoto.com/): GOLDEN CLASSIC VIDEO GAME Learn MORE Contact us Patterns Themes Video games monthly, Subscribe Retrogame treasure, Subscribe Discover gorgeous websites... - [Interviews2](https://wesphoto.com/interviews2/): Interviews of Centipede: Dona Bailey and Ed Logg are the brilliant minds behind the classic arcade game Centipede. Here's a... - [Content Ideas](https://wesphoto.com/108-2/): Game Reviews: Detailed reviews of iconic games like Asteroids, Defender, and Centipede. Personal anecdotes and memories associated with these games.... - [Blog](https://wesphoto.com/blog/): Focus on learning professional skills through game knowledge. Blog Structure Homepage: Welcome message Featured posts Recent posts About Page: Your... --- --- ## Posts - [Interviews](https://wesphoto.com/home/interviews/): Golden Classic Video Game Website Interviews Click here Click here Interviews of Centipede:Dona Bailey and Ed Logg are the brilliant... - [Louis Armstrong](https://wesphoto.com/home/louis-armstrong/): http://wordpress. org/plugins/hello-dolly/ Hello Everyone, I learned that a plugin is not that easy. I tutored from the instructor, and that... - [Themes](https://wesphoto.com/home/themes/): The golden age of arcade video games was rich with a variety of themes that captured the imaginations of players.... - [Patterns](https://wesphoto.com/home/patterns/): The golden age of arcade video games, spanning from the late 1970s to the early 1980s, was marked by rapid... - [Learn More](https://wesphoto.com/home/learn-more/): The golden age of arcade video games was a period of rapid growth, technological development, and cultural influence from the... - [Tempest](https://wesphoto.com/golden_classic/tempest/): %%title%% %%primary_category%% %%sitename%% %%sep%% That Tempest page says it is learn about level from novice to difficult. - [Asteroids Deluxe](https://wesphoto.com/golden_classic/asteroids-deluxe/): Asteroids Deluxe Asteroids Deluxe is a multidirectional shooter arcade video game with monochrome vector graphics released in April 1981 by... - [Missile Command](https://wesphoto.com/golden_classic/missile-command/): Missile Command Missile Command is a 1980 shoot 'em up video game developed and published by Atari for arcades. Sega... - [Gravitar](https://wesphoto.com/golden_classic/gravitar/): Gravitar Gravitar is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc.  in 1982. Using the same "rotate-and-thrust" controls as Asteroids and Space Duel,... - [Stargate](https://wesphoto.com/golden_classic/stargate/): Stargate is a horizontally scrolling shooter released as an arcade video game in 1981 by Williams Electronics. Created by Eugene Jarvis and Larry DeMar, it is a sequel to Defender, which... - [Asteroids](https://wesphoto.com/golden_classic/asteroids/): Asteroids is a multidirectional shooter video game developed and published by Atari for arcades. It was designed by Lyle Rains... - [Defender](https://wesphoto.com/golden_classic/defender/): Defender is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades. The game is set on either an unnamed planet or city (depending... - [Centipede](https://wesphoto.com/golden_classic/centipede/): Centipede is a 1981 fixed shooter video game developed and published by Atari for arcades.  Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful... - [Golden Classic Video Game](https://wesphoto.com/home/golden-classic-video-game/): - [Hello world!](https://wesphoto.com/hello-world/hello-world/): Welcome to WordPress. This is your first post. Edit or delete it, then start writing! --- # # Detailed Content ## Pages ### Tempest - Published: 2025-05-16 - Modified: 2025-05-18 - URL: https://wesphoto.com/home-page/tempest/ Tempest Tempest is a 1981 arcade video game by Atari, Inc. , designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button. It was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the preferred starting level, which could also be used to let the player continue the previous game if they wished. One of the first video games that had a progressive level design, where the levels themselves varied rather than giving the player the same layout with increasing difficulty. Yellow, is divided into two pulsers by tanker. Blue is beginning to learn to differentiate shapes. Green Level 96 Infinity; This highest green level shapes is the last. --- ### 404 Error, content does not exist anymore - Published: 2025-05-05 - Modified: 2025-05-05 - URL: https://wesphoto.com/404-error-page/ metaseo_404_page ERROR 404 -NOT FOUND // You may have mis-typed the URL, // Or the page has been removed, // Actually, there is nothing to see here... > --- ### Contact Us - Published: 2025-05-01 - Modified: 2025-05-01 - URL: https://wesphoto.com/contact-us/ --- ### Terms and Conditions - Published: 2025-05-01 - Modified: 2025-05-01 - URL: https://wesphoto.com/terms-and-conditions/ --- ### Refund and Returns Policy - Published: 2025-05-01 - Modified: 2025-05-01 - URL: https://wesphoto.com/refund_returns/   Overview Our refund and returns policy lasts 30 days. If 30 days have passed since your purchase, we can’t offer you a full refund or exchange. To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging. Several types of goods are exempt from being returned. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases. Additional non-returnable items: Gift cards Downloadable software products Some health and personal care items To complete your return, we require a receipt or proof of purchase. Please do not send your purchase back to the manufacturer. There are certain situations where only partial refunds are granted: Book with obvious signs of use CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened. Any item not in its original condition, is damaged or missing parts for reasons not due to our error. Any item that is returned more than 30 days after delivery Refunds Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund. If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit... --- ### Interviews - Published: 2025-04-28 - Modified: 2025-04-28 - URL: https://wesphoto.com/interviews/ --- ### Shop - Published: 2025-04-28 - Modified: 2025-05-16 - URL: https://wesphoto.com/shop/ TShirtTempest Level 96, green $34. 99 includes tax Add to cart MugsTempest, Green Level 96 $19. 99 includes tax Add to cart ApparelTempest Logo White Cap $29. 99 includes tax Add to cart Apparel Cap Tempest Level 96 GreenTempest Level 96, green with White Cap $29. 99 includes tax Add to cart Tempest Level 96 Green WallpaperWallpaper screen saver $19. 99 includes tax Add to cart TshirtTempest Logo Tshirt $29. 99 includes tax Add to cart Contact info@wesphoto. com(123)456-7890 Categories ApparelBook CoverTShirtMugs --- ### Resources - Published: 2025-04-25 - Modified: 2025-04-25 - URL: https://wesphoto.com/resources/ Get Started with Elementor TodayJoin millions of professionals who use Elementor to build WordPress websites faster and better than ever before. FREE DOWNLOAD JOIN PRO Explore More Resources Add-ons Take advantage of the many add-ons that add functionality to ElementorLearn More>> Hosting Get the most reliable hosting packages, highly compatible with Elementor Learn More>> Education Follow our in-depth tutorials and become an Elementor expert Learn More >> Community Join our worldwide community, and get advice from another memberLearn More >> THEME BUILDER Customize Every Part of Your WebsiteBuilding beautiful WordPress Pages has never been easier. Explore the visual Theme Builder and customize your header, footer, and other areas of your site. Learn More >> --- ### Log In - Published: 2025-03-10 - Modified: 2025-03-10 - URL: https://wesphoto.com/topics/log-in/ You are already logged in --- ### New Topic - Published: 2025-03-10 - Modified: 2025-03-10 - URL: https://wesphoto.com/topics/new-topic/ --- ### Topics - Published: 2025-03-10 - Modified: 2025-03-10 - URL: https://wesphoto.com/topics/ --- ### GCMW115 - Published: 2025-03-06 - Modified: 2025-03-06 - URL: https://wesphoto.com/gcmw115/ --- ### Shop - Published: 2025-03-03 - Modified: 2025-04-28 - URL: https://wesphoto.com/shop-2/ Links --- ### About Us - Published: 2025-03-03 - Modified: 2025-05-01 - URL: https://wesphoto.com/about-us/ About the Store Golden Classic Video Game is dedicated to celebrating the golden age of arcade video games, a period of rapid growth, technological development, and cultural influence from the late 1970s to the early 1980s. This era saw the release of iconic games like Space Invaders, Pac-Man, Donkey Kong, and Asteroids. During this time, arcade games transitioned from mechanical to electronic, thanks to advancements in microprocessors and digital screens. This allowed for more complex and interactive gameplay, with games featuring colorful graphics and immersive experiences. Arcades became social hubs where friendships were forged over intense face-offs, and communities formed around the shared love of gaming. Golden Classic Video Game aims to preserve the legacy of this era by providing information, resources, and a community for enthusiasts and newcomers alike. Whether you're looking to relive the nostalgia of classic games or discover these gems for the first time, Golden Classic Video Game is your go-to source for all things related to the golden age of arcade gaming. For more information, you can visit their website. Which classic game from this era is your favorite? Or are you discovering these gems for the first time? Meet the Team Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus... --- ### Homepage - Published: 2025-03-01 - Modified: 2025-05-18 - URL: https://wesphoto.com/ GOLDEN CLASSIC VIDEO GAME Learn MORE Contact us Patterns Themes Video games monthly, Subscribe Retrogame treasure, Subscribe Discover gorgeous websites inspired by cities worldwide Read our blog: Blog CONTACT US When it comes to creating stunning websites with powerful WordPress blocks and effortless content editing capabilities, we are your go-to choice for all your website needs. wesnewcomb@hotmail. com Pricing Free $0. 00/month Get Started ✓ Video lectures ✓ Interactive quizzes ✓ Downloadable resources ✓ Certificate of completion Basic $39. 00/month Get Started ✓ Everything included in Free ✓ Personalized feedback ✓ Live Q&A sessions ✓ Online community forums Premium $99. 00/month Get Started ✓ Everything included in Basic ✓ Premium support ✓ Coaching sessions ✓ Priority access to new content Name Pixels Manufacturer Year Type Genre Centipede Raster Atari 1980 Videogame Shooter Defender Raster Williams 1980 Videogame Shooter Asteroids Vector Atari 1979 Videogame Space, Shooter Stargate Raster Williams 1981 Videogame Shooter Missile Command Raster Atari 1980 Videogame Space Gravitar Vector Atari 1982 Videogame Shooter Asteroids Deluxe Vector Atari 1980 Videogame Space, Shooter Tempest Vector Atari 1981 Videogame Space Feature Theme 1 Theme 2 Theme 3 Theme 4 Theme 5 Theme Name Bjork EduGrove Bakery and Pastry Neve FSE Zino Block Editor or Classic Editor Block Editor Block Editor Block Editor Block Editor Block Editor Appearance Clean, modern design with a focus on large visuals and minimal text. Modern and engaging design with a focus on education and learning. Warm and inviting design with a focus on showcasing baked goods and... --- ### Interviews2 - Published: 2025-02-27 - Modified: 2025-04-28 - URL: https://wesphoto.com/interviews2/ Interviews of Centipede: Dona Bailey and Ed Logg are the brilliant minds behind the classic arcade game Centipede. Here's a brief overview of their contributions and insights from their interviews: Dona Bailey Dona Bailey was one of the few female programmers in the gaming industry during the early 1980s. She joined Atari in 1980 and co-created Centipede with Ed Logg. Bailey was inspired to enter the video game industry after being introduced to the game Space Invaders. She noticed that the display on Space Invaders resembled the display she worked with at General Motors, which sparked her interest in video games. Ed Logg Wikipedia, Outstanding Ideas: Ed Logg on Asteroids and Gauntlet, Designer Ed Logg was a supervisor at Atari and played a significant role in the design and development of Centipede. He assigned Bailey to do the programming for the game while he focused on the game's design. Together, they created a game that became one of Atari's best-selling coin-op games. Development of Centipede Centipede was developed from July 1980 until its release in May 1981. The game began with an idea from a brainstorming notebook at Atari: "A multi-segmented insect crawls onto the screen and is shot, segment by segment. " The development process included creating raster graphics, gameplay, scoring, sounds, and various iterations to make the game more challenging. The game also went through a marketing focus group and on-site testing before its release. Impact and Legacy Centipede was one of the first coin-op arcade machines to... --- ### Content Ideas - Published: 2025-02-27 - Modified: 2025-02-27 - URL: https://wesphoto.com/108-2/ Game Reviews: Detailed reviews of iconic games like Asteroids, Defender, and Centipede. Personal anecdotes and memories associated with these games. Historical Insights: Articles on the golden age of arcade games, from the late 1970s to the early 1980s. The impact of games like Space Invaders and Pac-Man on popular culture. Interviews: Conversations with retro game collectors, arcade owners, or developers who worked on classic games. Tips and Tricks: Strategies for mastering difficult levels or achieving high scores in classic games. Comparative Analysis: Comparing the gameplay, graphics, and mechanics of classic games with modern counterparts. Cultural Impact: Exploring how classic games influenced movies, music, and other media (e. g. , the 1982 film Tron). --- ### Blog - Published: 2025-02-27 - Modified: 2025-05-16 - URL: https://wesphoto.com/blog/ Focus on learning professional skills through game knowledge. Blog Structure Homepage: Welcome message Featured posts Recent posts About Page: Your story and passion for classic video games The purpose of the blog Blog Posts: Reviews of classic games (e. g. , Pac-Man, Space Invaders, Donkey Kong) History and evolution of arcade games Interviews with retro game enthusiasts or developers Tips and tricks for playing classic games Comparisons between classic and modern games Contact Page: Contact form for readers to reach out Social media links Resources Page: Links to classic game emulators Recommended reading and documentaries Online communities and forums --- --- --- ## Posts ### Interviews - Published: 2025-04-15 - Modified: 2025-04-28 - URL: https://wesphoto.com/home/interviews/ - Categories: Homepage Golden Classic Video Game Website Interviews Click here Click here Interviews of Centipede:Dona Bailey and Ed Logg are the brilliant minds behind the classic arcade game Centipede. Here’s a brief overview of their contributions and insights from their interviews:Dona BaileyDona Bailey was one of the few female programmers in the gaming industry during the early 1980s. She joined Atari in 1980 and co-created Centipede with Ed Logg. Bailey was inspired to enter the video game industry after being introduced to the game Space Invaders. She noticed that the display on Space Invaders resembled the display she worked with at General Motors, which sparked her interest in video games. Ed LoggWikipedia, Outstanding Ideas: Ed Logg on Asteroids and Gauntlet, DesignerEd Logg was a supervisor at Atari and played a significant role in the design and development of Centipede. He assigned Bailey to do the programming for the game while he focused on the game’s design. Together, they created a game that became one of Atari’s best-selling coin-op games. Development of CentipedeCentipede was developed from July 1980 until its release in May 1981. The game began with an idea from a brainstorming notebook at Atari: “A multi-segmented insect crawls onto the screen and is shot, segment by segment. ” The development process included creating raster graphics, gameplay, scoring, sounds, and various iterations to make the game more challenging. The game also went through a marketing focus group and on-site testing before its release. Impact and LegacyCentipede was one of the first coin-op... --- ### Louis Armstrong - Published: 2025-03-06 - Modified: 2025-03-06 - URL: https://wesphoto.com/home/louis-armstrong/ - Categories: Homepage http://wordpress. org/plugins/hello-dolly/ Hello Everyone, I learned that a plugin is not that easy. I tutored from the instructor, and that is great. I understand that it is important to practice paragraphs and discussion more. The story of an entire generation summed up in two words, sung most famously by Louis Armstrong, and categorized in the Jazz or Blues genre. Hello, Dolly Well, hello, Dolly It's so nice to have you back where you belong You're lookin' swell, Dolly I can tell, Dolly You're still glowin', you're still crowin' You're still goin' strong I feel the room swayin' While the band's playin' One of our old favorite songs from way back when So, take her wrap, fellas Dolly, never go away again Hello, Dolly Well, hello, Dolly It's so nice to have you back where you belong You're lookin' swell, Dolly I can tell, Dolly You're still glowin', you're still crowin' You're still goin' strong I feel the room swayin' While the band's playin' One of our old favorite songs from way back when So, golly, gee, fellas Have a little faith in me, fellas Dolly, never go away Promise, you'll never go away Dolly'll never go away again. " I love his song genre say "golly, gee, fellas" is wonderful story. --- ### Themes - Published: 2025-03-03 - Modified: 2025-03-03 - URL: https://wesphoto.com/home/themes/ - Categories: Homepage The golden age of arcade video games was rich with a variety of themes that captured the imaginations of players. Here are some of the most prominent themes: Space and Sci-Fi: Space Invaders: Defending Earth from an alien invasion. Asteroids: Navigating a spaceship through an asteroid field while destroying incoming rocks. Galaga: Engaging in space combat against waves of alien enemies. Maze and Puzzle: Pac-Man: Navigating a maze while avoiding ghosts and collecting pellets. Dig Dug: Digging tunnels to eliminate underground monsters. Fantasy and Adventure: Dragon's Lair: Guiding a knight through a fantasy world to rescue a princess. Gauntlet: Exploring dungeons filled with monsters and treasures. Sports and Racing: Pole Position: Competing in high-speed car races. Track & Field: Participated in various Olympic-style athletic events. Platform and Climbing: Donkey Kong: Climbing platforms and ladders to rescue a damsel in distress. Mario Bros. : Battling creatures in the sewers while navigating various levels. Combat and Fighting: Street Fighter: Engaging in one-on-one martial arts battles. Double Dragon: Fighting street gangs to rescue a kidnapped friend. Simulation and Strategy: SimCity: Building and managing a virtual city. Civilization: Developing a civilization from ancient times to the modern era. These themes were instrumental in shaping the arcade gaming landscape and continue to influence modern video games. Whether you're reminiscing about old favorites or discovering these classics for the first time, the golden age of arcade games offers a wealth of nostalgia and fun! Which theme resonates with you the most? --- ### Patterns - Published: 2025-03-03 - Modified: 2025-03-03 - URL: https://wesphoto.com/home/patterns/ - Categories: Homepage The golden age of arcade video games, spanning from the late 1970s to the early 1980s, was marked by rapid growth, technological advancements, and cultural influence. Here are some key patterns and trends from that era: Technological Advancements: The transition from mechanical to electronic games allowed for more complex and interactive gameplay. The introduction of microprocessors and digital screens enabled colorful graphics and immersive experiences. Iconic Games: This period saw the release of legendary games like Space Invaders, Pac-Man, Donkey Kong, and Asteroids. These games became cultural phenomena and drew large crowds to arcades. Social Hubs: Arcades became popular social spaces where people gathered to play games, compete, and form communities. Friendships were often forged over intense gaming sessions. Cultural Impact: Arcade games influenced various aspects of popular culture, including music, movies, and television. Characters like Pac-Man and Mario became household names and appeared in other media. Rise of Home Consoles: The golden age began to decline in the mid-1980s as home gaming consoles like the Atari 2600 gained popularity. This shift allowed people to enjoy video games in the comfort of their homes. Game Genres: Various game genres emerged during this time, including space-themed shooters, maze chase games, driving and racing games, and platform games. These genres laid the foundation for future video game development. If you're interested in learning more about the golden age of arcade video games, you can find additional information here. --- ### Learn More - Published: 2025-03-03 - Modified: 2025-03-03 - URL: https://wesphoto.com/home/learn-more/ - Categories: Homepage The golden age of arcade video games was a period of rapid growth, technological development, and cultural influence from the late 1970s to the early 1980s. This era saw the release of iconic games like Space Invaders, Pac-Man, Donkey Kong, and Asteroids. These games were not only popular but also became cultural phenomena, drawing crowds to arcades and shaping the entertainment industry. During this time, arcade games transitioned from mechanical to electronic, thanks to advancements in microprocessors and digital screens. This allowed for more complex and interactive gameplay, with games featuring colorful graphics and immersive experiences1. Arcades became social hubs where friendships were forged over intense face-offs, and communities formed around the shared love of gaming. The golden age began to wane in the mid-1980s as home gaming consoles started to take over the scene. However, the legacy of this era lives on, with many of these classic games still being enjoyed today. If you’re interested in diving deeper into the history and impact of these games, you can find more information here. Which classic game from this era is your favorite? Or are you discovering these gems for the first time? Golden_age_of_arcade_video_games The Golden Age Of Arcades: A History The Most Popular Golden Age Arcade Games --- ### Tempest > %%title%% %%primary_category%% %%sitename%% %%sep%% That Tempest page says it is learn about level from novice to difficult. - Published: 2025-03-03 - Modified: 2025-05-18 - URL: https://wesphoto.com/golden_classic/tempest/ - Categories: Golden Classic Tempest is a 1981 arcade video game by Atari, Inc. , designed and programmed by Dave Theurer. It occurs on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button. It was one of the first games to use Atari's Color-Quadra Scan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the preferred starting level, which could also be used to let the player continue the previous game if they wished. The first video games that had a progressive level design were the levels that varied rather than gave the player the same layout with increasing difficulty. Yellow is divided into two pulsers by tanker. Blue is beginning to learn to differentiate shapes. Green Level 96 Infinity; This highest green level shapes is the last. --- ### Asteroids Deluxe - Published: 2025-03-03 - Modified: 2025-03-03 - URL: https://wesphoto.com/golden_classic/asteroids-deluxe/ - Categories: Golden Classic Asteroids Deluxe Asteroids Deluxe is a multidirectional shooter arcade video game with monochrome vector graphics released in April 1981 by Atari, Inc. It is the sequel to Asteroids and was designed to combat the saucer-hunting strategy of the original allowing experts to play for extended periods. These modifications made it significantly more difficult and less accessible to players. Ports of Asteroids Deluxe were released for the BBC Micro in 1984 and the Atari ST in 1987. The game was followed-up with Space Duel in 1982 and the more direct sequel Blasteroids in 1987. Gameplay Like in the original Asteroids, the objective is to score points by destroying asteroids and flying saucers. The player controls a ship that can rotate left and right, fire shots straight forward, and thrust forward. When shot, larger asteroids break apart into smaller pieces and fly in random directions, while the smallest asteroids are destroyed when hit. Deluxe replaces the hyperspace feature with shields which deplete with use. This game also introduces the "Killer Satellite", a cluster of ships that break apart and chase the player's ship when hit. Objects "wrap" from each edge of the screen to the opposite edge (e. g. from the right edge to the left, or the top edge to the bottom), as in the original. In addition to the shield feature and the Killer Satellite, the most significant change in this version of the game is that the flying saucers can now target the player's ship across the screen boundary... --- ### Missile Command - Published: 2025-03-03 - Modified: 2025-03-03 - URL: https://wesphoto.com/golden_classic/missile-command/ - Categories: Golden Classic Missile Command Missile Command is a 1980 shoot 'em up video game developed and published by Atari for arcades. Sega released the game outside North America. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest in the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases. Atari brought the game to its home systems beginning with the 1981 Atari VCS conversion by Rob Fulop. Numerous contemporaneous clones and modern remakes followed. Atari's 1981 port to the Atari 8-bit computers was reused for the Atari 5200 (1982) and built into the Atari XEGS (1987). It is considered to be one of the greatest video games of all time. Plot The player's six cities are being attacked by an endless hail of ballistic missiles, some of which split like multiple independently targetable reentry vehicles. New weapons are introduced in later levels: smart bombs that can evade a less-than-perfectly targeted missile, and bomber planes and satellites that fly across the screen launching missiles of their own. As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. Gameplay The game is played by moving a crosshair across the sky background via a trackball and pressing one of three buttons to launch a counter-missile from the appropriate battery. Counter-missiles explode upon reaching the crosshair, leaving a fireball that... --- ### Gravitar - Published: 2025-03-03 - Modified: 2025-03-03 - URL: https://wesphoto.com/golden_classic/gravitar/ - Categories: Golden Classic Gravitar Gravitar is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc.  in 1982. Using the same "rotate-and-thrust" controls as Asteroids and Space Duel, the game was known for its high level of difficulty.  It was the first of over twenty games (including the 1983 Star Wars) that Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. 5,427 cabinets were produced.  An Atari 2600 version by Dan Hitchens was published by Atari in 1983. Gameplay The north planet in second universe The player controls a small blue spacecraft. The game starts in a fictional solar system with several planets to explore. If the player moves their ship into a planet, they will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in Gravitar: the ship will be pulled slowly to the deadly star in the overworld, and downward in the side-view levels. Great precision is demanded of the player, as the ship rotates too slowly to allow a player to correct their mistake if they apply too much thrust and fly toward an obstacle. The player has five buttons: one each to rotate the ship left or right, one to shoot, one to activate the thruster, and one for both a tractor beam and force field.  Gravitar, Asteroids, Asteroids Deluxe and Space Duel all used similar 5-button controlling systems. In the side-view levels, the player has to destroy red bunkers that shoot constantly, and can also use the tractor beam to pick up blue fuel tanks. Once all of the bunkers are destroyed, the planet... --- ### Stargate - Published: 2025-02-19 - Modified: 2025-03-01 - URL: https://wesphoto.com/golden_classic/stargate/ - Categories: Golden Classic Stargate is a horizontally scrolling shooter released as an arcade video game in 1981 by Williams Electronics. Created by Eugene Jarvis and Larry DeMar, it is a sequel to Defender, which was released earlier in the year. It was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and DeMar. Some home ports of Stargate were renamed to Defender II for legal reasons. This sequel adds new ships to the alien fleet, including Firebombers, Yllabian Space Guppies, Dynamos, Phreds, Big Reds, Munchies, and Space Hums. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated but has a limited charge. A Stargate transports the ship to any humanoid in trouble. There are two special stages: the Yllabian Dogfight, first appearing at wave 5 and recurring every 10 waves; and the Firebomber Showdown, first appearing at wave 10 and also recurring every 10 waves. Gameplay The player flies a small spaceship above a scrolling, mountainous landscape that wraps around, so flying constantly in one direction will eventually return to the starting point. The player's ship flies in front of the landscape and does not come into contact with it. The terrain is inhabited by a small number of humanoids. Enemy ships fly overhead. The goal is to destroy the enemies to prevent the humans from being captured. The player is armed with a beam-like weapon that can be fired rapidly in a long horizontal line ahead of the spaceship, and also has a limited supply of smart bombs, which can destroy every enemy on the... --- ### Asteroids - Published: 2025-02-17 - Modified: 2025-03-01 - URL: https://wesphoto.com/golden_classic/asteroids/ - Categories: Golden Classic Asteroids is a multidirectional shooter video game developed and published by Atari for arcades. It was designed by Lyle Rains and Ed Logg. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers while not colliding with them or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. Asteroids were conceived during a meeting between Logg and Rains, who decided to use hardware developed by Wendi Allen (then known as Howard Delman) previously used for Lunar Lander. Asteroids was based on an unfinished game titled Cosmos; its physics model, control scheme, and gameplay elements were derived from Spacewar! , Computer Space, and Space Invaders and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. Asteroids was one of the first major hits of the golden age of arcade games; the game sold 47,840 upright cabinets and 8,725 cocktail cabinets and proved both popular with players and influential with developers. In the 1980s, it was ported to Atari's home systems, and the Atari VCS version sold over three million copies. The game was widely imitated, and it directly influenced Defender, Gravitar, and many other video games. The objective of Asteroids is to destroy asteroids and saucers. The player controls a triangular ship that can rotate left and right, fire shots straight forward, and thrust forward.  Once the ship begins moving in... --- ### Defender - Published: 2025-02-17 - Modified: 2025-03-01 - URL: https://wesphoto.com/golden_classic/defender/ - Categories: Golden Classic Defender is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades. The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids.  Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito. Defender was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genre of horizontal scrolling shoot 'em ups. It inspired the development of other games and was followed by sequels and many imitations. Ports were developed for contemporary game systems, most of them by either Atari, Inc.  or its software label for non-Atari platforms, Atarisoft. The 1982 Atari 2600 version was one of the best-selling games for the system and sold over 3 million cartridges. Defender is a side-view, horizontally scrolling shooter set on the surface of an unnamed planet. The player controls a spaceship flying either to the left or right. A joystick controls the ship's elevation, and five buttons control its horizontal direction and weapons. The player starts with three "smart bombs", which destroy... --- ### Centipede - Published: 2025-02-17 - Modified: 2025-03-01 - URL: https://wesphoto.com/golden_classic/centipede/ - Categories: Golden Classic Centipede is a 1981 fixed shooter video game developed and published by Atari for arcades.  Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982. Centipede was ported to Atari's own Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit computers. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A.  Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game. com developed by Handheld Games and published by Tiger Electronics. The player controls the small insect-like creature called the Bug Blaster. It is moved around the bottom area of the screen with a trackball and fires small darts at a segmented centipede advancing from the top of the screen through a field of mushrooms. Each segment of the centipede becomes a mushroom when shot; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the screen, with the rear piece sprouting its own head. If the centipede head is destroyed, the segment behind it becomes the next head. Shooting the head is worth 100 points while the other segments are 10. The centipede starts at the top of the screen, traveling either left or right. When it touches a mushroom or reaches the edge of the screen, it descends... --- ### Golden Classic Video Game - Published: 2025-02-17 - Modified: 2025-05-16 - URL: https://wesphoto.com/home/golden-classic-video-game/ - Categories: Golden Classic, Homepage --- ### Hello world! - Published: 2025-02-17 - Modified: 2025-02-19 - URL: https://wesphoto.com/hello-world/hello-world/ - Categories: Hello World Welcome to WordPress. This is your first post. Edit or delete it, then start writing! --- ---